[identity profile] freakytigger.livejournal.com posting in [community profile] poptimists
http://www.newstatesman.com/music/2009/05/culture-technology-energy-rave

I was going to do an FT post on this but my day is filling up rapidly so I thought I'd throw it to the wolves here instead.

still on Swiss time

Date: 2009-05-11 10:42 am (UTC)
From: [identity profile] petronia.livejournal.com
I have seen exactly this argument being made based on the fact that CG improvements to video games now feel incremental rather than disruptive, or rather have passed the threshhold where they change the experience appreciably as the 2D to 3D shift did. (Actually, I would argue even this - like FF7 introduced cinematic storytelling bits to RPGs, say, but it's just cinematic storytelling i.e. mini-movies. And gameplay-wise 2D has always faked the 3D experience rather passably when it wanted to, because Western civ has about 500 years of experience in that as well.) But obviously all that means is that improvements are coming from elsewhere, eg. Wired's idea of "crowdsourcing" puzzle games i.e. building in the concept of player-compiled online walkthroughs by introducing RL or geo-based keys, which is as it should be.

Re: still on Swiss time

Date: 2009-05-11 11:45 am (UTC)
From: [identity profile] chezghost.livejournal.com
that's a nice point about games and user-defined evolution of them online. these concepts are fascinating and do make up for what turned me off games generally some ten years ago.

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